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hey guys, quick disclaimer:
The inadra is a Behemoth, its strongly advised that you set aside extra time when working on your custom inadra, and - take - your - time. you are expected to have decent knowledge in blender, unity, and photoshop, (less so in photoshop if you plan on redoing your own textures in substance painter or something.)

the setup manual goes through all possible steps on how to use blender and photoshop files to ensure correct usage and best optimization. i dont know unity and rely on my team to handle that part, who had only limited time to help me.

if you somehow end up struggling with making your Inadra, i would kindly ask for understanding, as we are not perfect.

take your time, research stuff, look up tutorials, and please take it easy

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this model semi has alot of self set up to fully use. alot of ppl cant fully use unity or blender. may be a good idea to have a DIY warning

also bug found, Aqua back fins has calling issues where if you look at the model from the back the fin webbing disappearing (using poi shader with backface calling off fixes this)

How does the cock vore work?

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no where here talks about vore then this comment and the random pic

sady its all blendshapes, unless you know how to set up vore stuff from ground zero or know how to mod jackel (or w.e seat stuff) to work. its not going be useable

What Shaders are used for the Chillout project?

Is this ok to use this in an indie game commercially?
UE or Unity I'm not sure yet.

No substance painter file?

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the substance painter file will be worked on by me and my team